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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01jd472w64k
Title: Making Game AI and Difficulty Accessible for Nontechnical Users
Authors: Okeowo, Ayomikun
Advisors: Pai, Vivek
Department: Computer Science
Class Year: 2014
Abstract: In this project, we describe how to increase the accessibility of modifying video game artificial intelligence agents and overall difficulty to nontechnical users. We motivate this through reducing time and effort spent from overhead between designers and engineers. We place our project in context of what artificial intelligence technologies have been used in game development thus far. Comparing our artificial intelligence system to a traditional system, we show that our project is easier to use by nontechnical users than the alternative. We conclude by discussing possibilities for extensions of our project and its application in professional game studios.
Extent: 43 pages
URI: http://arks.princeton.edu/ark:/88435/dsp01jd472w64k
Type of Material: Princeton University Senior Theses
Language: en_US
Appears in Collections:Computer Science, 1988-2020

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