Please use this identifier to cite or link to this item:
http://arks.princeton.edu/ark:/88435/dsp01jd472w64k
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Pai, Vivek | - |
dc.contributor.author | Okeowo, Ayomikun | - |
dc.date.accessioned | 2014-07-17T19:02:16Z | - |
dc.date.available | 2014-07-17T19:02:16Z | - |
dc.date.created | 2014-05 | - |
dc.date.issued | 2014-07-17 | - |
dc.identifier.uri | http://arks.princeton.edu/ark:/88435/dsp01jd472w64k | - |
dc.description.abstract | In this project, we describe how to increase the accessibility of modifying video game artificial intelligence agents and overall difficulty to nontechnical users. We motivate this through reducing time and effort spent from overhead between designers and engineers. We place our project in context of what artificial intelligence technologies have been used in game development thus far. Comparing our artificial intelligence system to a traditional system, we show that our project is easier to use by nontechnical users than the alternative. We conclude by discussing possibilities for extensions of our project and its application in professional game studios. | en_US |
dc.format.extent | 43 pages | en_US |
dc.language.iso | en_US | en_US |
dc.title | Making Game AI and Difficulty Accessible for Nontechnical Users | en_US |
dc.type | Princeton University Senior Theses | - |
pu.date.classyear | 2014 | en_US |
pu.department | Computer Science | en_US |
pu.pdf.coverpage | SeniorThesisCoverPage | - |
Appears in Collections: | Computer Science, 1988-2020 |
Files in This Item:
File | Size | Format | |
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okeowo_ayomikun_thesis.pdf | 574.09 kB | Adobe PDF | Request a copy |
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