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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01jd472w64k
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dc.contributor.advisorPai, Vivek-
dc.contributor.authorOkeowo, Ayomikun-
dc.date.accessioned2014-07-17T19:02:16Z-
dc.date.available2014-07-17T19:02:16Z-
dc.date.created2014-05-
dc.date.issued2014-07-17-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01jd472w64k-
dc.description.abstractIn this project, we describe how to increase the accessibility of modifying video game artificial intelligence agents and overall difficulty to nontechnical users. We motivate this through reducing time and effort spent from overhead between designers and engineers. We place our project in context of what artificial intelligence technologies have been used in game development thus far. Comparing our artificial intelligence system to a traditional system, we show that our project is easier to use by nontechnical users than the alternative. We conclude by discussing possibilities for extensions of our project and its application in professional game studios.en_US
dc.format.extent43 pagesen_US
dc.language.isoen_USen_US
dc.titleMaking Game AI and Difficulty Accessible for Nontechnical Usersen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2014en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
Appears in Collections:Computer Science, 1988-2020

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