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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01sb397843f
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dc.contributor.advisorBubeck, Sebastien-
dc.contributor.authorYan, Chengmu-
dc.date.accessioned2014-07-16T18:32:31Z-
dc.date.available2014-07-16T18:32:31Z-
dc.date.created2014-06-
dc.date.issued2014-07-16-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01sb397843f-
dc.description.abstractWe investigate the application of a Monte Carlo Tree Search-based approach to AI game playing for the card game Big Two, a sequential, multiplayer game of imperfect information. After implementing several different types of AI players, we evaluate them in their performance relative to one another, focusing on the interplay between the game tree search strategy, multi-armed bandit selection policy, and heuristic playout strategy. We find that an MCTS approach is generally effective in this domain, particularly when paired with a strong heuristic playout strategy and a properly tuned selection policy.en_US
dc.format.extent100en_US
dc.language.isoen_USen_US
dc.titleApplying Bandit-Based Monte Carlo Tree Search to Playing Big Twoen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2014en_US
pu.departmentOperations Research and Financial Engineeringen_US
Appears in Collections:Operations Research and Financial Engineering, 2000-2020

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