Please use this identifier to cite or link to this item:
http://arks.princeton.edu/ark:/88435/dsp01s1784p051
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor | Oda, Reid | - |
dc.contributor.advisor | Funkhouser, Thomas | - |
dc.contributor.author | Goldsmith, Matthew | - |
dc.date.accessioned | 2015-06-26T13:52:09Z | - |
dc.date.available | 2015-06-26T13:52:09Z | - |
dc.date.created | 2015-04-30 | - |
dc.date.issued | 2015-06-26 | - |
dc.identifier.uri | http://arks.princeton.edu/ark:/88435/dsp01s1784p051 | - |
dc.description.abstract | Existing video games that use music as a core gameplay mechanic provide little freedom for musical expression. There is untapped creative potential in merging the exploration of music and the exploration of fictional environments into one experience. In this paper, I detail both a system that enables such a combination, and an implementation of said system in a video game. The result is a uniquely immersive game that demonstrates the potential for future applications of this concept. | en_US |
dc.format.extent | 28 pages | en_US |
dc.language.iso | en_US | en_US |
dc.title | Music Composition Through Video Games | en_US |
dc.type | Princeton University Senior Theses | - |
pu.date.classyear | 2015 | en_US |
pu.department | Computer Science | en_US |
pu.pdf.coverpage | SeniorThesisCoverPage | - |
Appears in Collections: | Computer Science, 1988-2020 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
PUTheses2015-Goldsmith_Matthew.pdf | 10.49 MB | Adobe PDF | Request a copy |
Items in Dataspace are protected by copyright, with all rights reserved, unless otherwise indicated.