Skip navigation
Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01s1784p051
Full metadata record
DC FieldValueLanguage
dc.contributorOda, Reid-
dc.contributor.advisorFunkhouser, Thomas-
dc.contributor.authorGoldsmith, Matthew-
dc.date.accessioned2015-06-26T13:52:09Z-
dc.date.available2015-06-26T13:52:09Z-
dc.date.created2015-04-30-
dc.date.issued2015-06-26-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01s1784p051-
dc.description.abstractExisting video games that use music as a core gameplay mechanic provide little freedom for musical expression. There is untapped creative potential in merging the exploration of music and the exploration of fictional environments into one experience. In this paper, I detail both a system that enables such a combination, and an implementation of said system in a video game. The result is a uniquely immersive game that demonstrates the potential for future applications of this concept.en_US
dc.format.extent28 pagesen_US
dc.language.isoen_USen_US
dc.titleMusic Composition Through Video Gamesen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2015en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
Appears in Collections:Computer Science, 1988-2020

Files in This Item:
File SizeFormat 
PUTheses2015-Goldsmith_Matthew.pdf10.49 MBAdobe PDF    Request a copy


Items in Dataspace are protected by copyright, with all rights reserved, unless otherwise indicated.