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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01n583xz01t
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dc.contributor.advisorKment, Boris-
dc.contributor.authorHoopes, Thomas-
dc.date.accessioned2020-09-30T20:25:30Z-
dc.date.available2020-09-30T20:25:30Z-
dc.date.created2020-05-25-
dc.date.issued2020-09-30-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01n583xz01t-
dc.description.abstractIn this paper, I investigate the potential for aesthetic experience in virtual reality. Using John Dewey's Art as Experience and Theodore Adorno's Aesthetic Theory, I explore ways in which their criteria are compatible with various VR programs and how developers might employ their ideologies in environment design and hypertext.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.titleVirtual Aesthetics: Experience and Environmenten_US
dc.typePrinceton University Senior Theses
pu.date.classyear2020en_US
pu.departmentPhilosophyen_US
pu.pdf.coverpageSeniorThesisCoverPage
dc.rights.accessRightsWalk-in Access. This thesis can only be viewed on computer terminals at the <a href=http://mudd.princeton.edu>Mudd Manuscript Library</a>.-
pu.contributor.authorid961254482
pu.mudd.walkinyesen_US
Appears in Collections:Philosophy, 1924-2020

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