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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01hm50tr744
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dc.contributor.advisorHolmes, Philip Jen_US
dc.contributor.authorNedic, Andreaen_US
dc.contributor.otherElectrical Engineering Departmenten_US
dc.date.accessioned2011-11-18T14:42:27Z-
dc.date.available2011-11-18T14:42:27Z-
dc.date.issued2011en_US
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01hm50tr744-
dc.description.abstractTo investigate the influence of input from fellow group members in a constrained decision-making context, we develop four 2-armed bandit tasks in which subjects freely select one of two options (A or B) and are informed of the resulting reward following each choice. Rewards are determined by the fraction x of past A choices by two functions f_A(x), f_B(x) (unknown to the subject) which intersect at a matching point that does not generally represent globally-optimal behavior. Each task is designed to probe a different type of behavior, and subjects work in groups of five with feedback of other group members' choices, of their rewards, of both, or with no knowledge of others' behavior. We employ a soft-max choice model that emerges from a drift-diffusion process, commonly used to model perceptual decision making with noisy stimuli. Here the stimuli are replaced by estimates of expected rewards produced by a temporal-difference reinforcement-learning algorithm, augmented to include appropriate feedback terms. Models are fitted for each task and feedback condition, and we use them to compare choice allocations averaged across subjects and individual choice sequences to highlight differences between tasks and inter-subject differences. The most complex model, involving both choice and reward feedback, contains only four parameters, but nonetheless reveals significant differences in individual strategies. Strikingly, we find that rewards feedback can be either detrimental or advantageous to performance, depending upon the task. To further investigate social effects and disassociate the behaviors motivated by the reward structure itself from the behaviors caused by social influence, we investigate data from our second experiment: a two-dimensional spatial exploration task in which rewards received are determined by a spatially-dependent schedule whose mean varies along one dimension, with no change in rewards, on average, along the other direction. We examine how rewards may be inferred over the space being explored, and then consider how this reward-inference model may elucidate behavioral changes and different propensities for exploration or exploitation arising from various types of social feedback.en_US
dc.language.isoenen_US
dc.publisherPrinceton, NJ : Princeton Universityen_US
dc.relation.isformatofThe Mudd Manuscript Library retains one bound copy of each dissertation. Search for these copies in the <a href=http://catalog.princeton.edu> library's main catalog </a>en_US
dc.subjectchoice modelen_US
dc.subjectdecision modelen_US
dc.subjectsocial feedbacken_US
dc.subjectsocial influenceen_US
dc.subjecttafc tasken_US
dc.subject.classificationCognitive psychologyen_US
dc.subject.classificationNeurosciencesen_US
dc.titleModels for Individual Decision-Making with Social Feedbacken_US
dc.typeAcademic dissertations (Ph.D.)en_US
pu.projectgrantnumber690-2143en_US
Appears in Collections:Electrical Engineering

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