Skip navigation
Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01fq977x13c
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorWang, Mengdi-
dc.contributor.authorCasper, Michael-
dc.date.accessioned2015-07-29T13:40:46Z-
dc.date.available2015-07-29T13:40:46Z-
dc.date.created2015-04-13-
dc.date.issued2015-07-29-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01fq977x13c-
dc.description.abstractProfessional eSports, especially League of Legends, have rapidly risen in popularity in recent years. Unlike other professional sports and competitions, there are other motivations behind League of Legends eSports. If you watch a Major League Baseball game, the teams are only interested in your viewership. League of Legends wants to see their viewers turn into players. Riot Games, the company behind League of Legends, has successfully used eSports as an effective marketing tool. This work will discuss the effective marketing power of eSports, and model this use of marketing using actual surveyed playership data.en_US
dc.format.extent66 pages*
dc.language.isoen_USen_US
dc.titleAn Analysis of League of Legends: eSports as a Marketing Strategyen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2015en_US
pu.departmentOperations Research and Financial Engineeringen_US
pu.pdf.coverpageSeniorThesisCoverPage-
Appears in Collections:Operations Research and Financial Engineering, 2000-2020

Files in This Item:
File SizeFormat 
PUTheses2015-Casper_Michael.pdf1.88 MBAdobe PDF    Request a copy


Items in Dataspace are protected by copyright, with all rights reserved, unless otherwise indicated.