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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp019880vt40v
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DC FieldValueLanguage
dc.contributorBendixen, Alfred-
dc.contributor.advisorSalamon, Gayle-
dc.contributor.authorSquiers, William B.-
dc.date.accessioned2016-06-14T14:21:56Z-
dc.date.available2016-06-14T14:21:56Z-
dc.date.created2016-04-05-
dc.date.issued2016-06-14-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp019880vt40v-
dc.format.extent110 pages*
dc.language.isoen_USen_US
dc.titleWinning a Story: How The Walking Dead Reveals the Immersive Potential of Video Gameen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2016en_US
pu.departmentEnglishen_US
pu.pdf.coverpageSeniorThesisCoverPage-
Appears in Collections:English, 1925-2020

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