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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp016h440w51j
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dc.contributor.advisorAppel, Andrew
dc.contributor.authorSedillo, Cody
dc.date.accessioned2020-10-01T21:26:19Z-
dc.date.available2020-10-01T21:26:19Z-
dc.date.created2020-05-03
dc.date.issued2020-10-01-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp016h440w51j-
dc.description.abstractIn this paper, I describe a successful application of reinforcement learning (RL) to a futuristic racing video game called F-Zero: Maximum velocity. The implementation relies on OpenAI Gym, a toolkit for developing and comparing RL algorithms. Gym Retro, a component of Gym, allows us to turn video games into environments suitable for RL. This presents an opportunity to evaluate the game integration process in an effort to expand the size of the library. The new environments are tested with baseline algorithms to ensure that the integration files provide for stable performance.
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleAutonomous Racing Gameplay via Reinforcement Learning
dc.typePrinceton University Senior Theses
pu.date.classyear2020
pu.departmentComputer Science
pu.pdf.coverpageSeniorThesisCoverPage
pu.contributor.authorid960763188
Appears in Collections:Computer Science, 1988-2020

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