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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp014t64gr039
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dc.contributor.advisorHolen, Margaret-
dc.contributor.authorHuang, Kyle-
dc.date.accessioned2019-08-16T13:48:51Z-
dc.date.available2019-08-16T13:48:51Z-
dc.date.created2019-04-16-
dc.date.issued2019-08-16-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp014t64gr039-
dc.description.abstractIn this thesis, we attempt to create a machine learning model that predicts the outcomes of professional MOBA matches. To possibly address limitations of past contributions to the field, we incorporate both prior and real-time features into our analysis, and also perform spectral clustering in an attempt to better understand what makes successful team combinations. For our dataset of 24,307 professional-level matches, our composite regression model reaches accuracy as high as 95.33% at minute 45, beginning from prior based accuracy of 68.70%. A clustering algorithm performed on a dataset of 4,337,598 matches produces 23 hero clusters for examination.en_US
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.titleUsing Machine Learning to Optimize Team-Based eSports Outcome Predictionen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2019en_US
pu.departmentOperations Research and Financial Engineering*
pu.pdf.coverpageSeniorThesisCoverPage-
pu.contributor.authorid961001175-
Appears in Collections:Operations Research and Financial Engineering, 2000-2020

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