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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp012j62s7712
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dc.contributor.advisorRand, Barry-
dc.contributor.authorJang, Ben-
dc.date.accessioned2019-08-19T11:54:40Z-
dc.date.available2019-08-19T11:54:40Z-
dc.date.created2019-04-21-
dc.date.issued2019-08-19-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp012j62s7712-
dc.description.abstractThe recent development of VR technology has been the source of much excitement and investment. However, initial momentum of development has been slightly stifled by unapproachable entry costs and limitations of bulky headsets and clumsy control systems. In order to fill this gap, this research seeks to highlight a potential system of control that is flexible and expandable, and most importantly easy to implement to existing systems of control.en_US
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.titleHand Tracking in VRen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2019en_US
pu.departmentElectrical Engineeringen_US
pu.pdf.coverpageSeniorThesisCoverPage-
pu.contributor.authorid960997893-
Appears in Collections:Electrical Engineering, 1932-2020

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